Added Units:

Rngr 84mm RR
M2A3+ BUSK -CS
         *New Weapon: 25mm M242 CG CS
M1200 Armored Knight FO vehicle
M1200 Armored Knight FO vehicle (TUA) - w/ RWS(FO) turret
HMMWV-LMG (M249 LMG)
M1151 HMMWV HMG (APC and Scout Vehicle) (UpArmoured)
M1151 HMMWV MMG (APC and Scout Vehicle) (UpArmoured)
M1151 HMMWV-GL
M1067 TOW HMMWV (Based on M1151 chasis)
HMMWV SF HMG
HMMWV SF HMG(+) (UpArmoured)
HMMWV SF GL(+) (UpArmoured)
MRAP 4x4 Roller
MRAP 4x4 Roller + (SLAT)
MRAP 4x4 HMG
MRAP 4x4 HMG + (SLAT)
M-ATV Jav
M2A4 B-SPM +S (SLAT)
M1126 Ammo
M1126 Ammo+ (SLAT)
M1126-DVH Ammo
M1126-DVH Ammo+ (SLAT)
M1097 Ammo HMV
M1097 Utly HMV
M2A4 B-Ammo
M2A4 B-Ammo + (ERA)
M2A4 B-Ammo +S (SLAT)
M1132 ESV (P)+  (SLAT)
M1132 ESV (R)+  (SLAT)
RQ-2 PioneerUAV - (Light Helicopter version)
RQ-7 Shadow UAV - (Light Helicopter version)


Modified Units:

Renamed: 
(684)M1132 ESV to M1132 ESV (P) 
(685)M1132 ESV to M1132 ESV (R)

Changed M1126 Strykers to M1126 ICV to allow weapon designation in name.  (ex: M1126 ICV-MG) 

HMMWV's that are uparmored after 2004 renamed to M1114, this is also applied to M1097's. The M1114 went through several phases as it evolved to one basic weapons carrier variant. After 2007 the current version, the M1151 begins to phases in and essentually incorporate all the M1114 modifications into a single production variant with slightly more armour and better suppension, motor and chassis.  Each has it's weapon discription in the name. Also adjusted speeds to reflect type, classifycation, weight and modernation.  

HMMWV (Basic - M1026)                       = 36        HMMWV (Truck)           = 26
HMMWV (Weaponized)                          = 30        HMMWV (TOW)             = 26
HMMWV (M1114+ - Up-Armored)                 = 24        HMMWV (TOW+-M1145)      = 24
HMMWV (M1151)                               = 30        HMMWV (TOW-M1167)       = 26
HMMWV (AOP)                                 = 36
HMMWV (Scout)                               = 40
HMMWV (Scout+)                              = 36
HMMWV (Scout-M1151)                         = 40
HMMWV (SF)                                  = 46
HMMWV (SF+)                                 = 36

Made changes to the names of some squads.  In version 1.0 I had the number of men in the name. (ex: SBCT Rfl Sqd(7), SBCT Rfl Sqd(9)). This was to help know which squad was needed for some of my formations.  ( 7 men for BFV mech squads or 7 men when ATGM team was deployed in a SBCT Platoon and 9 men when ATGM were not deployed)  I realized that this would also give an unfare advantage if someone wanted to use this oob in PBEM.  I have now tried to assign squads by name and assign different classes to help keep things simple. 

Mech Rifle Sqd     (Various classes - 8-11 man squad, used in various units, early M113 units and new B-APC units)
Mech Rfl Sqd ^     (Mech SMG Squad - 7 man squad, used in 2000 and later BFV units only)
Mech Rfl Sqd^^    (Mech Support Squad - 7 man squad w/ marksman rifle and no AT weapon - Only for BFV units)
Mech Fire Team   (Mech SMG Squad - 4 to 6 man squad, used in early BFV units and later for use in HMMWV and MRAP units)
SBCT Rfl Sqd-     (7-man squad minus 2 for ATGM - Only for SBCT units)
SBCT Rfl Sqd+    (9-man squad / no ATGM units - Only for SBCT units)
SBCT Rfl Sqd^^  (Mech Support Squad - 9 man squad w/ marksman rifle and no AT weapon) - Only for SBCT units)

Finished working on SF units:
SF Team - Commando
SF Team - Commando Support
SF Team - Commando Engineers
SF Pathfinder
New Weapon: *R/C C4 Charges (Satchel Charge with 150m range to get unit out of blast area)

Modifications:

Reduced the number of passengers in ALL HMMWV APCs, HMMWV Scouts and HMMWV GL to 4 and crew to 2.  This more closely represents a true load out of HMMWV, especially with the up-armored.  They only truely have enough seating for 4 men including the driver and there could be a fifth person in the turret but, only in a tactical situation.  The 2-man crew represents the driver and weapon crewman staying in the vehicle since in game they cannot dismount and remount.  This would technically only leave a 3-man dismount but, ingame it just wouldn't work so I believe 4 should be the largest unit that can be carried.  This works in this mod because I have utility and light truck HMMWV vehicles that can carry from 6 to 12 men and heavier units like mortars. 

**Also small tweeks as I came across them**

Added Formations:
Cav Trp 92 - V  - Represents the time after Gulf I.

SF Ptn - A TEAM
	Commando
	Commando
	Engineer
	Support
SF Ptn - B TEAM
	Commando
	Engineer
	Engineer
	Support
SF Ptn - C TEAM
	Commando
	Engineer
	Support
	Support

SF Ptn-A TM [M] - HMMWV
SF Ptn-B TM [M] - HMMWV
SF Ptn-C TM [M] - HMMWV

SF A TM [MRAP]
SF B TM [MRAP]
SF C TM [MRAP]

SF Scout Sec

SF Detactment
	SF Team - Commando
	SF Scout Sec
	SF Ptn - A TEAM
	SF Ptn - B TEAM
	SF Ptn - C TEAM	

AAsslt Co - ^^ (No aircraft or vehicles)
AAsslt Co - (No aircraft or vehicles)
Ambl Co Spt - (No aircraft or vehicles)

Lt Cav Trp[MRP] - (MRAP)
Lt Cav Sec[MRP] - (MRAP)
LtCav Mtr Sc[M] - (MRAP)

Ambl Mtr Sc [M] - (mobile)
Ambl Mtr Pl [M] - (mobile)
Ambl Mtr Sc - (foot troop)
Ambl Mtr Pl - (foot troop)

RSTA Troop + - (with M1128 MGS)
RSTA Sec MGS
RSTA Troop 06 - reworked
Ind RSTA Plt + - (with M1128 MGS)
RSTA Troop 04 - reworked

Renamed Formation:
Form 175 Mech Platoon to Mech Pltn-APC - (to separate APC and BFV Platoons)
Form 178 Mech Platoon to Mech Pltn-BFV - (to separate APC and BFV Platoons)
Form 189 Mech Inf Co to Mech Inf Co-APC - (to separate APC and BFV Companies)
Form 190 Mech Inf Co to Mech Inf Co-BFV - (to separate APC and BFV Companies)
Form 453 Cavalry Troop to Armor Cav Trp + - (to represent the last true ACR troops of 3rd ACR before reorganizing to a Stryker Cav Regmt)
Form 459 Cavalry Troop to Armor Cav Trp + - (same as Form 453 but, only wishful thinking, as of 2011 this formation no longer exist)
Changed Cav Tank Sec that have M1 Abrams to Cav MBT Sec.

Modified Formations:
Form 179 Mech Sec 90 H  - reorganized units in formation so unit command structure is; mech fire team, inf ATGM and then BFV to add realism that they are all part of the squad.
Form 180 Mech Sec 90b    - reorganized units in formation so unit command same as Form 178 but with only one Inf ATGM so to complete Form 178 in the Company formation (more info in Co fromation discription).
Form 184 Ind Mech Pl        - reorganized using Form 178 and Form 179.  Originally used Form 178 as the second section but, it gave the platoon 4 Inf ATGMs instead of 3.
Form 191 Mech Inf Co+     - reorganized using Form 178 and Form 179.  Originally used Form 178 as the second section but, it gave the platoon 4 Inf ATGMs instead of 3.
Form 192 Mech Inf Co        - reorganized using Form 178 and Form 179.  Originally used Form 178 as the second section but, it gave the platoon 4 Inf ATGMs instead of 3.
All Cav Troops (Heavy) have Cav MBT Secs instead of  regular MBT Platoons.
Changed Cav Tank Sec that have M1 Abrams to Cav MBT Sec.
Form 470 SBCT Cav Trp    - (renamed from RSTA Troop 04) - This formation represents early development of the Cavalry Troop for a SBCT Cav Squadron. It has 2 Cav Platoons and 1 ATGM Platoon (before MGS available).
Form 471 SBCT Cav Plt     -  Reorganised the number of scouts (12) after more resesearch to keep units as realistic as possible and provide a more balanced unit with Inf ATGM support (4).  
Form 472 Cav Sec A (CR)  - Formation to represent units from a Stryker Cavalry Regmt but differs from a Cav Troop in a SBCT.  This formation has less actual scouts (4 per sec with a total of 8) but more combat support of Inf ATGM (2) and MMG (3) units that a Cavalry Regiment needs.
Form 473 Cav Sec B (CR)  - Same as Form 472.  Still a work in progress (WIP).
Form 474 SBCT Trp (CR) + - Represents a troop from a Stryker Cavalry Regiment (3rd CR) and has only 2 Cav Platoons (4 Sections) and a Cav MGS platoon.
Form 520 Recce Trp-SBCT    - (renamed from RSTA Troop 06) - This formation represents later and current development of the Cavalry Troop for a SBCT Recon Squadron. It has 3 Cav Platoons and no AT platoon.

Added Shp files:
M1200 Armored Knight LRASS armored turret - Green and Desert 
M1200 Armored Knight LRASS RWS turret- Green and Desert 
MRAP w/ Roller with and without SLAT - Green, Tan and White (with **NEW** modified armored MG turret with the mesh covering )
Added Winter MRAP 4x4 with various turrets and SLAT armor versions.  (Not previously in game - only green and desert - now complete set)
Added Green and Desert MRAP 4x4 with **NEW** modified armored MG turret with the mesh covering
Added HMMWV with **NEW** modified armored MG turret with the mesh covering - Green, Desert, Winter, 3-Tone Camo, Autumn Camo, Winter Camo and Isreali Desert
Added M1132 Plow and Roller with SLAT - Green, Winter and Tan

Added Scenarios:

I have included a few scenarios that I have worked on over the years and a couple reworked scenarios that others made.

I put then in separate folders under the scenarios folder so that they would not overwrite any of your own custom scenarios.  You can renumber these if you need to and copy them to the main scenarios folder.